We had to watch this YouTube video
(https://www.youtube.com/watch?v=pfV-4CKj3PQ&feature=youtu.be
) to get a better understanding of how 3D graphics work. The speaker talks about how 3D graphics
require two main building blocks, Polygons and vertices. Vertices are points
anywhere in 3D space. He mentions that basic polygons use multiple triangles.
Every 3D model is made of polygons.
It’s a bunch of triangles linked together. The very core of 3D modeling uses the software to create
models out of triangles. This image was created by Zoltan Mikosi who created a
3d model. You can see the vertices
draw out on the model. I thought
this was a great example.
A major
important concept is the lighting aspect of 3D modeling. In the 1990s, a lot of 3D games didn’t
use lighting. Lighting plays a key role in two effects that gives the appearance
of weight and solidity of objects.
With lighting comes Normal Vectors. Normal vectors are lines perpendicular
to polygons. You can
use normal vectors to determine where the surface is aimed towards the light. This is an example of texturing and
lighting. This is a photo of
cowboy boots located on http://www.irenainks.com/
. I thought this portrayed the
lighting and texture very well.
3D geometry are 3D objects you can see or touch. They can also be measured by the
length, width and height. A room
that you are currently walking into possesses 3D geometry. Vertex points describe the corners of
intersections of geometric shapes.
The vertex of an angle is the point where tow rays begin and meet. It’s
a corner point of a polygon or any other higher-dimensional polytope formed by
intersection of edges and faces. Below is an example of a 3D drawling of a three-dimensional
chess variant. I thought this was
pretty cool.
Adding detail would be possible if it wasn’t for texture
mapping. Texture mapping is a
method for adding detail, surface texture or color to a 3D model. We had to do
an assignment like this in the beginning of the year. This tool is applied to the surface of a shape or
polygon. Shading is another huge
aspect of 3D modeling. Shading
gives the model depth perception in 3D models by varying the levels of
darkness. I
thought this was a great example of how crucial shading is in 3D modeling.
Without shading, there would be no depth to the picture.
This
is Class 12: How 3D Computer Graphics Work. It is a final exercise from the
Immersive Education course that I am taking at Boston College. The course is
called Discovering Computer Graphics. For details, visit the immersive BC
portal at http://ImmersiveEducation.org/@/bc
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